Call of Duty: Black Ops
After graduating from University, I joined Treyarch again full-time as an Associate Game Designer (Scripter).
My first week there in the early summer I was thrown into the trenches on the Wii team, and hit the ground running. I was given responsibility over Creek, Cuba, and Hue City.
I was tasked with keeping progression, integrating, and optimizing to ensure 30 FPS -- but more importantly, retain the fidelity and fun gameplay of the missions for the Wii.
In late October I was asked to help the PC team to ensure their dedicated servers were secure and easy to manage from a user end.
I was also tasked with putting together the Mod Tools package for the game, and on my own initiative re-designed the Launcher for a more intuitive and robust interface.
back