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Call of Duty: World At War

I joined the Treyarch team in the summer of 2008, several months before the games release date in November. I worked alongside two others under an Associate Producer within the PC Tools & Library team to ensure quality and documentation in the public SDK to be shipped on release date.

I focused primarily on mission and zombie game mode designs to enable players to build their own maps without complication, and helped created the company SDK Wiki.

To this date there have been hundreds of custom zombie maps built by the community using the tools we released.

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Official SDK documentation for Call of Duty: World at War.

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Tutorial level for Map Pack 2.

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Tutorial level for Map Pack 3.

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