ALEX ROMO

Gameplay Scripter

 

 

Contact

alexromo@live.com

424.603.3346

4800 S. Sepulveda Blvd. #108

Culver City Ca., 90230

Education

Bachelor of Science in Computer Game Dev

DePaul University

Chicago, Il. | 09.0606.10

Skills

Call Of Duty GSC Script | Adv. Proficiency

Call Of Duty UI Script | Adv. Proficiency

UltraEdit + ScriptDev | Adv. Proficiency

Visual Studio ‘05 + ‘08 | Adv. Proficiency

Radiant | Adv. Proficiency

Asset Manager | Adv. Proficiency

Maya 8.5 + ‘09 | Adv. Proficiency

Rex + IW Launcher | Proficient

Effects Ed | Proficient

BSP Blockout | Proficient

Kismet Script | Proficient

Unreal Ed | Proficient

Hammer Editor | Proficient

Radix (Wii Debugger) | Proficient




Portfolio can be viewed at www.alexromo.com

PROFESSIONAL EXPERIENCE

Associate Game Designer | Call of Duty: Modern Warfare 3 | Treyarch

Santa Monica, Ca. | 03.11Present

  • Porting Singleplayer maps for the Wii (Primarily responsible for Manhattan, Harbor, and Paris AC130)

Associate Game Designer | Call of Duty: Black Ops | Treyarch

Santa Monica, Ca. | 07.10Present

  • Porting Singleplayer maps for the Wii (Primarily responsible for Creek, Hue City, and Cuba)
  • Assembled Mod Tools and Documentation for PC, re-designed Mod Tools Launcher
  • Created two Multiplayer gamemode examples -- “Juggernaut” and “Hide N’ Seek”

Mod Tools Tester | Call of Duty: World at War | Treyarch

Santa Monica, Ca. | 07.0811.08, 03.09, 06.09, 08.09

  • Contracted to exercise and ensure quality in public Mod Tools
  • Documented Singleplayer / Coop / Zombie mapping and scripting for online wiki
  • Created two Zombie Coop example maps -- “Kyassuru” and “Der Frost”

MODIFICATION EXPERIENCE

Insertion Map Pack | Call of Duty 4: Modern Warfare | 01.11Present

  • Designing and scripting three Singleplayer levels in partnership with a Level Builder
  • Implented Menu/UI assets and script for mod

Project Nova | Call of Duty: Black Ops | 05.11Present

  • Scripted Multiplayer Mod based on the theme of Nova Six gas and bio suits
  • Created two new game modes -- “Asphyxiation” and “Rebirth”

The Last Christmas | Call of Duty: World At War | 08.09

  • Implented Zombie Coop gameplay and added FX using CreateFX

Omaha Beach | Call of Duty: World At War | 05.0906.09

  • Created level geoemtry and scripted brief Singleplayer mission with player as a German

Down the Drain | Gears Of War | 05.0806.08

  • Implmented Kismet script for Singleplayer mission on a school project in a team of six

Backlot | Call of Duty 4: Modern Warfare | 05.08

  • Designed and scripted Singleplayer level using Geo provided by Infinity Ward in tools

N.Y. Subway | Call of Duty 4: Modern Warfare | 02.08

  • Scripted Singleplayer mission in partnership with a Level Builder