Alex Romo

Gameplay Scripter

www.alexromo.com

alexromo@live.com 4448 S. Karlov Ave
773.671.7917 Chicago, IL 60632

 

Technical Qualifications

 

Demonstrable proficiency in the use of various editors: Radiant, UnrealEd , and Hammer. Game scripting experience using: CoDScript, Kismet, Lua, and Hammer Script.

 

Professional Experience                             

 

Call of Duty: World at War – PC Mod Tools Tester + Quality Assurance

Treyarch (July 2008 - Nov 2008, March 2009, June 2009, August 2009)

 

Student / Modification Experience

 

Showdown (Unreal Tournament 3 Coop Map / Mod) – Scripting + Level Design

May 2010 - Present

 

Real Time Strategy Mod (Call of Duty: World At War Co-op Mod) – Gameplay Scripting

August 2009 - Present

 

The Last Christmas (Call of Duty: World At War Co-op Map) – Gameplay Scripting

August 2009

 

Omaha Beach (Call of Duty: World At War Single-Player Map) – Scripting + Level Design

May - June 2009

 

Backlot (Call of Duty 4: Modern Warfare Single-Player Map) – Gameplay Scripting

May 2008

 

Down The Drain (Gears of War Single-Player Map) – Gameplay Scripting

May  - June 2008

 

Education

 

DePaul University, Chicago IL (2006 – 2010)

Bachelor of Science – Computer Game Development

 

Skills

  • Fast BSP block-out
  • Software
    • Maya 8.5, Visual Studio 2005 + 2008, Photoshop CS4, Flash CS4, SVN
  • Scripting -- Proficient
    • C-based (CoD Engine)
    • Kismet (Unreal Engine 3)
  • Level and mission flow planning.
  • Organized and work well under deadlines.
  • Excellent written and verbal communication.
  • Scripting -- Intermediate
    • Lua
    • ActionScript
    • Hammer (Source Engine)
    • Unreal (Unreal Engine 3)