Technical Qualifications

 

Demonstrable proficiency in the use of various editors like: Radiant, Hammer, and UnrealEd. Game scripting experience in each engine using: CoDScript, Hammer Script, and Kismet.

 

Professional Experience                             

 

Call of Duty: World at War – PC Mod Tools Tester + Quality Assurance

Treyarch (July 2008 - Nov 2008, March 2009, June 2009, August 2009)

 

Student / Modification Experience

 

Nazi Zombie Kyassur (Call of Duty: World At War Co-op Mod) – Gameplay Scripting

July 2009 - Present

 

Backlot (Call of Duty 4: Modern Warfare Single-Player Map) – Gameplay Scripting

May 2008

 

Down The Drain (Gears of War Single-Player Map) – Gameplay Scripting

May  - June 2008

 

Education

 

DePaul University, Chicago IL (2006 – Present [Expected Graduation: June 2010])

Bachelor of Science – Computer Game Development

 

Skills

  • Fast BSP block-out for prototyping.
  • Scripting:
    • C-based (CoDRadiant)
    • GUI-based (Kismet)
    • Menu-based (Hammer)
  • Level and mission flow planning.
  • Organized and work well under deadlines.
  • Excellent written and verbal communication.
  • Passion for playing and making games