Demonstrable
proficiency in the use of various editors like: Radiant, Hammer, and UnrealEd. Game scripting experience in each engine using: CoDScript, Hammer Script, and Kismet.
Call of Duty: World at War – PC Mod Tools Tester + Quality Assurance
Treyarch (July 2008 -
Nov 2008, March 2009, June 2009, August 2009)
- Contracted to
work within the PC Tools & Library team to exercise and ensure quality
in public SDK.
- Worked with two
others under the supervision of an Associate Producer to develop mods to
ship with the tools.
- Documented
Single-player/Co-op / Zombie mapping and scripting, along with other CoD related topics, for online Treyarch
Wiki.
Student / Modification Experience
Nazi Zombie Kyassur
(Call of Duty: World At War Co-op Mod) – Gameplay Scripting
July 2009 - Present
- Did all the scripting and mission
design; geometry provided in SDK by Treyarch.
Backlot (Call of
Duty 4: Modern Warfare Single-Player Map) – Gameplay Scripting
May 2008
- Did all the scripting and mission
design; geometry provided in SDK by Infinity Ward.
- 5353 Downloads and 8.0/10 rating as
of April 20, 2009 (www.codfiles.com).
Down The Drain (Gears of War
Single-Player Map) – Gameplay
Scripting
May - June 2008
- Did all the Kismet scripting based
on Design Doc specifications.
- Worked with level designer students
to implement balanced gameplay.
DePaul University, Chicago IL (2006 – Present
[Expected Graduation: June 2010])
Bachelor of Science – Computer Game Development
- Fast BSP block-out for prototyping.
- Scripting:
- C-based (CoDRadiant)
- GUI-based (Kismet)
- Menu-based (Hammer)
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- Level and mission flow planning.
- Organized and work well under deadlines.
- Excellent written and verbal communication.
- Passion for playing and making games
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