Unreal Tournament 3

A couple classes at DePaul utilize Unreal Tournament 3 for projects. I learned about level design, to Kismet and Unreal scripting, and asset pipelines.

I've posted one project I am proud of, and hopefully will add a couple more after I finish polising them up beyond what was required for the classes.

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A remix of a Call of Duty 4 classic. I created the level in UnrealEd and wrote a Kismet script to integrate a Horde Mode.

I'm in the process of polishing it up beyond what was requird in the class to release to public.

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