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Shi No Kyassuru

Tutorial I made for Call of Duty: World At War to coincide with Map Pack 2 so that users could implement new features as easy as possible. I used the geoemtry from a multipler level supplied in the tools as a base, making geoemtry changes for Nazi Zombie game mode flow and implemented features from the map pack.

I also modulated the game mode scripts since the map pack was specifically tailered to a specific map in the downloadable content, thus making it more iterative and easier for users to quickly integrate new features into their maps. I scripted a small debug system to walk users in-game through their map what they needed to do to implement a feature or fix bugs.

MP Castle level supplied by Treyarch

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Call of Duty: World At War © 2008 Activision
Developed by Treyarch

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