Real Time Strategy

Had started to plan the RTS project with eagerness shortly after it was anounced Call of Duty: World At War was going to have Coop. My initial goal was to have four players all fighting against each other, but due to engine limits regarding AI, I decided to split the players into two groups of two and have one player control vehicles and the other player control AI.

I scripted a random environment system to provide various ways to experience a single map without it getting stale.

The project is still being worked on in my free time, slowly but surely. I hope to continue it and finish it on Call of Duty: Black Ops.


Call of Duty: World At War © 2008 Activision
Developed by Treyarch