Call of Duty: World at War

User-Generated Content Tools

Tasks: design, distribution, documentation

I worked alongside others on the PC Tools & Library team to ensure SDK quality and documentation to be shipped alongside the game on release date.

Our goal was to enable players to build their own maps & mods without much complication so they can focus on creating content and not overcoming technical hurdles.

To date there have been and continue to be hundreds of custom zombie maps and mods built by the community using the tools we released. Along with work on user-generated content support in future titles, this has been my greatest sense of accomplishment at the studio and I’m always amazed at the custom content the community makes.

If I were to go back I would want to implement Steam Workshop support for better accessibility and exposure of projects to the community.