Trover Saves the Universe

Tasks: design, gameplay, technical & cinematic scripting

Worked with Lead Designer to design and prototype gameplay systems and mechanics for Trover such as combat encounter systems, player and NPC abilities, environment interactables, and save game system. Level design and encounter scripting across several levels.

Also worked closely with art / audio / design teams to create editor tools and systems to improve their quality of life and turn around time for development.