About Me

During my time at DePaul University I got my first professional job as a contractor at Treyarch. There I had the opportunity to work on Call of Duty: World at War with the Tools & Libraries team to get a deeper look behind the tech that drives Call of Duty. After graduating, I returned to Treyarch fulltime as a designer to work on the Black Ops franchise for several games.

Virtual Reality started taking off and after trying the DK1 it was something I felt inspired by and wanted to make content for. That led me to Rogue Initiative and eventually Squanch Games where I got to work with the co-creator of Rick & Morty, Justin Roiland, on Trover Saves the Universe!

I moved to Austin, Texas to join Certain Affinity where I've gotten to work on and continue solving interesting problems on even more titles like Hearthstone and Hogwarts Legacy.

In my own time I'm often outside hiking or catching a music show around Austin, 3D printing, reading a screenplay, participating in game jams or working on my personal VR project.