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Call of Duty: Black Ops III takes place in 2065, forty years after the events of Black Ops II. The world is reshaped by conflict, climate change, and rapidly advancing technology. Amid the turmoil, a Third Cold War erupts between two powerful global alliances — the Winslow Accord and the Common Defense Pact.My Contributions
After wrapping up Zombies DLC for Black Ops II, I shifted into the new cooperative Campaign, working across multiple missions from the earliest pitch stage through AI prototyping, cinematic scripting, polish, and final shipping. Later, I returned to Zombies for DLC development. My contributions included:-
Gameplay scripting across multiple cooperative missions and sequences:
- New World — A tutorial mission set inside a simulated virtual environment.
- Hypocenter — A tense descent into cybernetic labs crawling with hostile robots.
- Lotus Towers — Chaotic riots break out in a massive slum tower block.
- Der Eisendrache (DLC 1) — A German castle overtaken by the undead, featuring elemental bows that became a fan favorite.
New World
Tasks: train gameplay setup, technical scripting
Hypnocenter
Tasks: robot combat, AI behaviors, cinematic scripting
Lotus Towers
Tasks: vehicles, cinematic scripting
Der Eisendrache (DLC1)
Tasks: gameplay setup, technical scripting