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Crowe: The Drowned Armory is the first installment of an episodic, single-player cinematic VR experience. Players solve room-scale puzzles and engage in tactical bow-and-shield combat against enemies of different sizes, abilities, and behaviors.My Contributions
After several years working on Call of Duty, I felt a strong pull toward Virtual Reality — something I had first gotten into as a hobby (spiritually and financially!) and wanted to pursue professionally. That passion led me to accept a designer role at a new VR startup in Los Angeles. My work included:-
Implementing core gameplay and systems, including:
- AI behaviors, player abilities, VR interactions, and level-specific scripting.
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Leading design reviews and coordination to ensure features met the studio’s high quality bar
and nothing slipped through the cracks.
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Architecting and building custom editor tools to streamline workflows across multiple disciplines.
The Drowned Armory (Episode 1)
Tasks: gameplay setup, technical & cinematic scripting, motion controls, AI behaviors, puzzles
Survival Arena (DLC1)
Tasks: technical scripting, wave balancing