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Your dogs have been dognapped by a beaked lunatic named Glorkon, who stuffed them into his eye holes and is draining their life essence to destroy the universe. You’re reluctantly partnered with Trover — a little purple eye-hole monster who’s not exactly thrilled about working or saving the galaxy. Together, you stumble into a bizarre, hilarious VR adventure packed with combat, puzzles, and absurdity.My Contributions
I joined the studio just as the vertical slice was wrapping up, diving into the challenge of building funny, imaginative, story-driven VR experiences. My contributions included:-
Gameplay scripting across multiple missions and sequences, including:
- AI behaviors, player input, VR motion controls, save systems, and gameplay frameworks.
- Implementing scripted sequences and in-game cinematics that blended seamlessly with combat encounters.
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Collaborating with Narrative, Level, and Systems Design teams to identify needs, update existing systems,
and build new ones to support their goals.
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Partnering with other departments to design and maintain tools that streamlined workflows and boosted efficiency.
Trover Saves the Universe
Tasks: gameplay setup, technical & cinematic scripting, AI behaviors, editor tools, input & motion controls
Important Cosmic Jobs (DLC)
Tasks: technical & cinematic scripting, AI behaviors